/*
 * Copyright (c) 2007 Aleksey Nikiforov
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'Aleksey Nikiforov' nor the names of other contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package org.lex.input.action;


import org.lex.input.effects.filter.InputFilter;
import org.lex.input.mouse.MouseManager;

import com.jme.input.action.InputActionEvent;
import com.jme.input.action.MouseInputAction;
import com.jme.math.Vector3f;

public class MouseZoom extends MouseInputAction {

	private InputFilter inputFilter;
	private MouseManager mouseManager;
	private boolean zInverted;
	private float sensitivity = 0.2f;
	
	public MouseZoom(MouseManager mouseManager, InputFilter inputFilter) {
		this.mouseManager = mouseManager;
		this.inputFilter = inputFilter;
	}
	
	public float getSensitivity() {
		return sensitivity;
	}
	
	public void setSensitivity(float sensitivity) {
		this.sensitivity = sensitivity;
	}
	
	public void performAction(InputActionEvent evt) {
		Vector3f delta = mouseManager.getDelta();
		inputFilter.feedInput(
				zInverted? delta.z*sensitivity : -delta.z*sensitivity);
	}

	public boolean isZInverted() {
		return zInverted;
	}

	public void setZInverted(boolean inverted) {
		zInverted = inverted;
	}

}
